Cassini Nazir and Jingwen Wang
originally published in UXPA Magazine Issue 22.1 (March 2022)
Curiosity is commonly defined as the recognition, pursuit, and desire to explore novel, uncertain, complex, and ambiguous events. Curiosity is a feeling of interest in a situation where a potential exists for learning. We exhibit a level of patience and want to see what might happen. German psychologist Hans-Georg Voss succinctly describes curiosity as “motivation to explore.”
It is revealing that no religion in the world has a deity devoted to curiosity. Perhaps this is because curiosity is a phenomenon natural to humans but is also rare, much like salt. In fact, curiosity is very much like table salt:
If curiosity is something we can naturally produce, the question is then: how?
Psychologists agree that curiosity is an innate human emotion. Understanding how the emotion of curiosity comes to be is an important foundation to designing moments of curiosity.
Emotions are complex. Over the past 100 years, psychologists have proposed anywhere from 3 to 11 foundational emotions. Psychologist and researcher Robert Plutchik developed the Wheel of Emotions, a visual framework to describe human emotions. In the Wheel of Emotions (see Figure 2), eight basic emotion dimensions (inner circle) allow at least 24 common emotion combinations (outer circles). Much like colors on a color wheel, which combines colors to make different colors, basic emotions also combine to form other emotions.
The experience of an emotion is the result of complex sequences of events. Plutchik organizes emotions by how frequently we experience them: often, sometimes, or seldom. Curiosity is a sometimes-felt emotion.
The base emotions of trust and surprise combine to yield curiosity (see Figure 3). Trust means that curiosity manifests as a process requiring a bond or relationship between a person and another person, object, or system. Trust also implies that curiosity involves some level of vulnerability and that trust may be broken or abused. The emotion of surprise is a response to the unexpected and forces the individual to stop, re-evaluate, and reorient their thinking or recalibrate notions. Note that both emotions—trust and surprise—are needed to cultivate the emotion of curiosity. Interestingly, in Plutchik’s model the opposite of curiosity is cynicism, which is a combination of disgust and anticipation.
Do you lead a team? Want your team to be more curious?
Want to be more curious yourself? Surprises are all around us waiting to be discovered. The world isn’t lacking in wonders. We are often lacking a sense of a wonder.
Changing routines encourages curiosity. Our environment shapes much of our behavior. A pre-COVID study found that we spend most of our days in just a few locations where it becomes easy to form routines and habits, not all of them good.
When discussing curiosity, it is common to ask ourselves, “How curious are you?” We should instead ask, “How are you curious?”
Researcher Todd Kashdan and his colleagues discovered that curiosity is multi-dimensional. Their research discovered five distinct dimensions of curiosity, called the Five-Dimensional Curiosity Scale.
These five dimensions help explain how individuals experience curiosity in different ways:
We all have each of these five dimensions in our personality.
Kashdan’s five-dimensional scale helps us understand the dimensions of curiosity. Not everyone is curious about the same things in the same ways, so Kashdan and his team identified the following four distinct types of curious people:
The Five-Dimensional Curiosity scale and the four clusters of curious people reminds us that curiosity is multifaceted and experienced differently by individuals.
For World Information Architecture Day 2021, we created a survey based on Kashdan’s Five-Dimensional Curiosity scale (5DC). Participants from United States, Canada, Europe, Brazil, the Middle East, and Australia completed the survey (n = 96). We scored each participant that completed the study as low, medium, or high on each of the five dimensions of curiosity using Kashdan’s scale.
While the study is ongoing, these preliminary results indicate a few things:
Although curiosity is a seldom-felt and not an often-felt emotion (see Figure 3), there are ways it can be coaxed to come forward. The Inviting Curiosity framework describes a rudimentary pattern of invitation-response-reward that can be used by designers to provoke moments of curiosity.
Curiosity offers few straight lines.
Invitation: Through an object, product, service, or system, the designer extends an invitation to someone to be curious. Invitations adopt a variety of common approaches that can elicit a spectrum of emotions. Sustained attention is a necessary catalyst for curiosity—without it, curiosity quickly evaporates. Note that invitations are not always perceived as invitations and, as a result, may go unnoticed, unseen, or ignored.
Remember that the emotion of curiosity defined by Plutchik is the combination of trust and surprise. The underlying emotional appeal needed here is trust in order for individuals to accept the invitation.
Response: Most invitations require individuals to act or respond in some way. Invitations can be accepted, rejected, or ignored. Some invitations may be accepted but never acted upon. For example, a wrapped gift can be accepted, but the recipient may never unwrap it.
If accepted and acted upon, there is then an inflection point where the other necessary emotion of surprise begins to be felt. Screenwriters understand very well the importance of surprise. A golden rule of storytelling is to give the audience what they want, just not how they expect it to happen. In order for the individual to not be disappointed soon after the surprise, a reward must be offered.
Reward: The inflection point marks the beginning of where curiosity can be meaningfully engaged and satisfyingly rewarded. This reward may be informational, sensory, or experiential—or a combination of all three. In some cases, the response may also be the reward.
Time is an important factor of the reward. Rewards may occur immediately after the response (such as the immediate sensory reward of trying a new dessert) or long after (a joke that took a long time to understand).
Note that not every response is rewarded. Kicking over a rock may reveal a diamond underneath, add dust to our shoes, or uncover a scorpion.
The game of peekaboo is a classic example of the Inviting Curiosity framework. In Figure 7, a grandparent covers their face with their hands in order to invite curiosity in a child. The grandparent uses the approach of playfulness to elicit inquisitiveness in the child. This interaction would not be possible without trust between both parties.
The child’s responds by maintaining eye contact of the grandparent’s hands, accepting the grandparent’s invitation of curiosity. The child could have looked away, been distracted, thrown a tantrum, or any number of responses. This marks the inflection point of the interaction, and a surprise ensues.
Once the grandparent opens their hands, both grandparent and child are reward with the emotions of joy, surprise, and the feeling of connection between the two. This interaction may be repeated several times with little diminishing returns.
Another example that illustrates the Inviting Curiosity framework is evident in a video from KLM Royal Dutch Airlines. Their Care-E prototype—a friendly luggage trolley—invites curiosity in a passenger and meaningfully rewards that curiosity. Can you find the framework? There are at least four rewards along the way.
At present, there are very few tools, frameworks, and resources in the designer’s toolbelt with which to design experiences that encourage curiosity. We hope that the Inviting Curiosity framework becomes an additional tool for designers and design educators.
We believe curiosity is a worthy contender to unseat empathy as the driving impetus for designers. The English word curiosity has its origins in the Latin word cūra, which means to care. That curiosity embraces and encompasses caring has powerful implications. Noted philosopher Milton Mayeroff defines caring as acting on empathy, as being able to understand another’s world as if you were that person. A disciplined curiosity can bring purposeful care both to those we design for as well as that which we design.
We hope to further extend this framework, allowing designers to kindle curiosities and ignite imaginations. We welcome your participation. Stay curious.